Refractories, Furnace Linings & Foundry Consumables worked example
Crew Utilization at 99% target crew utilization: a worked example
What does the result look like when target crew utilization reaches 99%? The full calculation is worked below with real intermediate numbers. Use it when crew utilization in refractories, furnace linings and foundry consumables needs a clean rate and gap-to-target you can put on a tier board.
The inputs for this scenario
- Relining crew hours actually charged: 8 units (unchanged)
- Total crew hours available in window: 250 units (unchanged)
- Target crew utilization: 99 % (raised for this scenario; the documented default is 95)
Working through the calculation
- Applying the documented formula (Crew Utilization rate = affected amount รท total amount) to the inputs above produces each figure below.
- At this operating point the engine returns 3.2 % for rate, the number this scenario is built around.
- At this operating point the engine returns 95.8 points for gap to target.
- At this operating point the engine returns 8 count for affected count.
- At this operating point the engine returns 250 count for total count.
How this compares with the baseline
- Against the tool's baseline example, where target crew utilization sits at 95% and the headline result is 3.2 %, this scenario lands almost exactly on the baseline at 3.2 %.
- A figure at this level is achievable when target crew utilization is genuinely sustained, not just peaked for a shift. Utilization says nothing about work quality or whether the crew was staffed correctly; a crew can be 95 percent utilized and still miss the outage window if it was undersized.
Results at a glance
- Rate: 3.2 % (headline result)
- Gap to target: 95.8 points
- Affected count: 8 count
- Total count: 250 count
Run it with your numbers
- Every input above is editable in the live Crew Utilization calculator, which recalculates instantly and can be shared with the inputs intact.
Last reviewed 2026-05-12.