Refractories, Furnace Linings & Foundry Consumables worked example
Gunning Rate at 99% target gunning acceptance rate: a worked example
This scenario runs the gunning rate calculation on the strong side: 99% target gunning acceptance rate, with every other input held at its documented default. Use it when gunning rate in refractories, furnace linings and foundry consumables needs a clean rate and gap-to-target you can put on a tier board.
The inputs for this scenario
- Rejected or defective gunning area: 8 units (unchanged)
- Total gunned lining area inspected: 250 units (unchanged)
- Target gunning acceptance rate: 99 % (raised for this scenario; the documented default is 95)
Working through the calculation
- Applying the documented formula (Gunning Rate rate = affected amount รท total amount) to the inputs above produces each figure below.
- At this operating point the engine returns 3.2 % for rate, the number this scenario is built around.
- At this operating point the engine returns 95.8 points for gap to target.
- At this operating point the engine returns 8 count for affected count.
- At this operating point the engine returns 250 count for total count.
How this compares with the baseline
- Against the tool's baseline example, where target gunning acceptance rate sits at 95% and the headline result is 3.2 %, this scenario lands almost exactly on the baseline at 3.2 %.
- Use it right after a gunning repair or new gunned lining, when inspection results are in, to grade the crew and mix. Treat this as a target state: the delta against the baseline quantifies what the improvement is worth before you commit to chasing it.
Results at a glance
- Rate: 3.2 % (headline result)
- Gap to target: 95.8 points
- Affected count: 8 count
- Total count: 250 count
Run it with your numbers
- Every input above is editable in the live Gunning Rate calculator, which recalculates instantly and can be shared with the inputs intact.
Last reviewed 2026-05-12.