Abrasive Blasting, Shot Peening & Surface Prep calculator

Abrasive Blast Crew-Hour and Labor Cost Calculator

Cost blast labor in crew-hours rather than elapsed hours, then price regular and overtime separately. Enter the batch count, crew-hours on the job, per-part touch minutes, the loaded rate, the regular allocation and the overtime multiplier.

What this calculator does

  • Labor cost from crew-hours on the job, per-part touch time, a loaded rate and an overtime allocation.

Formula used

  • Touch crew-hours = parts × masking and inspection minutes ÷ 60
  • Total crew-hours = crew-hours on the job + touch crew-hours
  • Regular hours = min(total, allocation); overtime = max(total − allocation, 0)
  • Labor cost = regular × rate + overtime × rate × multiplier

Inputs explained

  • Parts in Batch: Parts covered by the labor estimate.
  • Crew-Hours on the Job: Setup and blasting crew-hours, people times elapsed hours.
  • Masking and Inspection per Part: Hands-on masking, unmasking and inspection minutes per part.
  • Loaded Regular Labor Rate: Direct regular-time cost per crew-hour.
  • Regular Crew-Hour Allocation: Crew-hours available at the regular loaded rate.
  • Overtime Cost Multiplier: Multiplier applied to the regular rate for overtime hours.

How to use the result

  • Best suited to quote labor build-up, actual labor variance, overtime avoidance.
  • Does not interpret labor law or union rules. Does not optimize crew size or shift pattern. Indirect supervision belongs in overhead unless directly charged.

Common questions

  • What is a crew-hour? One person working for one hour. Two people for eight elapsed hours equal sixteen crew-hours, which is why elapsed hours must not be priced directly.
  • Does the calculator decide legal overtime? No. Enter the regular-hour allocation and multiplier established by payroll, contract and company policy; the tool only prices the split you declare.
  • Where does supervision go? Include directly assigned supervision in the loaded rate or in overhead, but never in both places.
  • Why separate touch time? Per-part masking and inspection scale with batch size even when the setup and blasting crew stages do not, so they change the cost per part.

Last reviewed 2026-10-01.