UV Curing calculator

UV Cure Area Dose Calculator: Irradiance and Optical Power

Turn a cured area and a dose target into equipment numbers. Enter the area, target dose, optical coverage and exposure time per pass.

What this calculator does

  • Convert a cured area and target dose into surface irradiance and the UV optical power the source must deliver.

Formula used

  • Theoretical energy = cured area × target dose
  • Delivered energy = theoretical energy ÷ coverage
  • Coverage allowance = delivered − theoretical
  • Required irradiance = target dose ÷ exposure time
  • Optical power = delivered energy ÷ (exposure × 1000)

Inputs explained

  • Cured Surface Area per Pass: Developed surface cured in one pass.
  • Target UV Dose for Full Cure: Dose the material needs at its surface.
  • Optical Coverage Efficiency: Share of emitted UV that lands on the part.
  • Exposure Time per Pass: Seconds the surface spends under useful irradiance.

How to use the result

  • Best suited to specifying a lamp from dose and cycle time, testing whether a line speed is achievable, quantifying what poor coverage costs in power.
  • Real sources fall off at the edges, so irradiance is a minimum not a spec. Says nothing about spectral distribution or reciprocity failure. Treats coverage as one number when it varies across a shaped part.

Common questions

  • Why is total energy not a useful answer? Because nothing in the process speaks millijoules. Radiometers read mW/cm², datasheets specify mJ/cm², arrays are quoted in watts and lines run at speed.
  • Why does the irradiance row ignore coverage? Because coverage happens between source and part, and irradiance is measured at the part. The source power row carries the coverage loss.
  • Can I trade exposure time for irradiance? For dose-limited cure, yes. Two limits bite: oxygen inhibition needs high peak intensity, and some chemistries show reciprocity failure at very short exposures.
  • Should I use footprint or surface area? Use the developed surface being cured. A shaped part can have two or three times the area of its shadow, and the footprint understates the requirement.

Last reviewed 2026-10-01.